
Keywords
- Novel interaction
- Design Space
- Mixed Reality
- Gaze
Assistant Professor (Enseignant-Chercheur)
Since October 2019, I have been working as an Assistant Professor at ESTIA in Bidart, France. At ESTIA, I teach computer science courses and conduct research on innovative interaction techniques. My current focus is on gesture and gaze interaction within smart environments.
Postdoctoral Research
Center for Human-Engaged Computing, Kochi University of Technology, Japan
From October 2017 to September 2019, I was a postdoctoral fellow at the Center for Human-Engaged Computing at Kochi University of Technology in Kochi, Japan. I joined Prof. Xiangshi Ren’s team thanks to a postdoctoral scholarship from the Japan Society for the Promotion of Science (JSPS).
Human-Computer Interaction Lab, University of Manitoba, Canada
Before that, from January 2016 to October 2017, I was a postdoctoral fellow at the Human-Computer Interaction Lab at the University of Manitoba in Canada under the supervision of Prof. Pourang Irani. This postdoc position gave me the opportunity to work with new collaborators and to supervise students. I had the opportunity to work on various topics such as touch selection techniques on new input devices and gaze interaction.
PhD Research
Between 2011 and 2015, I was a PhD student in the Engineering Human-Computer Interaction team EHCI of the LIG Laboratory at Université Grenoble Alpes in France.
My thesis focused on distant interaction with augmented physical objects in smart environments. This thesis was part of the Delight project, involving a dozen industrial and academic collaborators led by Schneider Electric.
Before
Before being part of the HCI research community, I graduated from the computer science engineering school ENSIMAG, Grenoble, France. I then worked for the Xerox Research Center Europe (XRCE) showroom team to develop multitouch applications using technologies from XRCE.
Research Interests
- Human-computer interaction (HCI)
- Novel interaction (e.g., gestures, gaze)
- Mixed Reality: Augmented reality (AR) and virtual reality (VR)
- Smart environments and ubiquitous computing